Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally.

This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.

The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper. - David Hall

This is the work from David Hall's studio class in IDAS Hongik.
2010.10.29 - 2010.11.11 At the corner gallery, Samchung Dong, Seoul, Korea.

Youngho Lee

A hemisphere of 5,500 white blocks occupies the air, each hanging from above in a pattern which repeats in order and disorder. Pixels play over the physical blocks as an emulsion of digital light within the physical space, producing a habitat for digital forms to exist in our world.



This is “Assembly”, the latest installation by Kimchi and Chips located in Nakdong river cultural centre gallery in Busan, Korea.
A group of external projectors penetrate the volume of cubes with pixel-rays, until every single one of the cubes becomes coated with pixels. By scanning with “structured light“, each pixel receives a set of known information, such as its absolute 3d position within the volume, and the identity of the block that it lives on.



Final systemA camera calibration app written in openFrameworks allows them to determine the intrinsics and extrinsics of the cameras following a chessboard calibration routine. This data can then be used to calibrate the projectors using structured light. They define the calibration tree as a travelling salesman problem, with different calibration routes (e.g. camera A to camera C) being assigned a cost based on the accuracy of the available calibration route, they then evaluate the best calibration tree for each camera and projector, and integrate through the calibration.

Each day a startup script first performs the scan in openFrameworks and then starts the runtime in VVVV.An application first performs the simultaneous capture of structured light on the 5 cameras whilst stepping sequentially through each projector. Following this they triangulate the projector pixels to create a dense mapping between the 2D pixels of the projector and the physical locations of those pixels in 3D space. This map is then stored to disk.

The startup script then loads VVVV which transfers the datamaps to the GPU. They define ‘brushes’ using HLSL shaders which act on the dataset. Different brushes generate different visual effects, for example, some generate density fields which are interpreted as either gradients or isosurfaces. The VVVV graph plays through a script of generative animations and performs systems management.

Kimchi and Chips: Mimi Son and Elliot Woods
Production staff: Minjae Kim and Minjae Park
Mathematicians: Daniel Tang and Chris Coleman-Smith
Videography: MONOCROM, Mimi Son, Elliot Woods | Music by Johnny Ripper
Manufacturing: Star Acrylic, Seoul and Dongik Profile, Bucheon

Kimchi and Chips is Elliot Woods (UK) and Mimi Son (South Korea), a digital media art and design practice based in Seoul which conceives and produces environments, installations and products to enable unexpected and beautiful experiences for people living today.
Their installations focus on the interactions/reactions of people when faced with new media materials, leading them to deconstruct the technical and artistic paradigms of new media techniques and develop them in novel directions.

The result is new ways of merging artificial realities into physical ones in order to create natural interactions between people and the possibilities of the digital world.
Their artistic enquiry focuses on storytelling and the sharing of memories, through which they create private and social experiences through interactions between humans and their artworks.

Kimchi and Chips

2012 Yeosu EXPO HYUNDAI MOTOR GROUP - Hyper-Matrix

Hyper-Matrix is a kinetic landscape installation created for the Hyundai Motor Group Exhibition Pavilion in Korea, the 2012 Yeosu EXPO site. The installation consists of a specially made huge steel construction to support thousands of stepper motors that control 320x320mm cubes that project out of the internal facade of the building.



The foam cubes are mounted to actuators that move them forward and back by the steppers, creating patterns across the three-sided display. Comprised of what at first appear to be three blank white walls, Hyper-Matrix installation quickly comes to life as thousands of individual cubic units forming a field of pixels begin to move, pulsate, and form dynamic images across the room, creating infinite number of possibilities in the vertical, 180 degree, landscape. In addition, as the boxes are arranged at only 5mm narrow intervals, the wall can also be a nice moving screen for the images projected on to it.

Hyundai Motor Group Pavilion (Intergrated Experience Hall), EXPO 2012, YEOSU, KOREA
May 12 ~ Aug 12, 2012



Jonpasang, a Seoul based media arts group, created this installation titled “Hyper-Matrix” for the Hyundai Motor Group Exhibition Pavilion in Korea, the 2012 Yeosu EXPO site.

The installation comprises a specially made steel construction to support thousands of stepper motors that control 300x300mm Lightweight blocks to move in and out of the facade, creating infiniti number of possibilities in the vertical, 180 degree, landscape.

The audience also took part in the installation as thousands of cubes start moving by the audience’s sounds. Pixel waves sweep the space, ripples emit from the centre and just in case this is not enough, projection mapping takes care of the rest.
Jonpasang collective includes Jin-Yo Mok, Sookyun Yang, Earl Park, Jin-Wook Yeo and Sang-Wook Yu.

JonPaSang







ⓒ copyrights 2003-2018 Designersparty, all rights reserved. all material published remains the exclusive copyright of Designersparty.