
REMIX is a musical instrumental installation which is played by water. Using the water, it is operated as the switch of the installation, turning the power on or off. Moreover, it changes the music by itself. As the audience change the combination of instruments, they hear the music sound according to the movement of two golf balls, being in and out of a pair of holes.
This installation is composed of two water pillars and there are five different switches in each of them. As each switch has its own musical instrument sound, it is possible that ten different kinds of music instrument sounds can be played. The main material, the water, is controlled by two water pumps and flows through two pillars from the place that audience put the golf balls. In doing so, the music is played and the light in the water is gradually illuminated as the water level in each pillar rises and triggers the switch of it.
Hye jung Chung


the Spectators , interactive video installation , 2008 - View Movie
This project is an interactive video installation that explores issues of (inter)personal responsibility and suffering vis-?-vis torture.
Young Sang Cho


Self-Sustainable Chair - Guerilla Art | Wearble Object | Public Space | Performance
Self-Sustainable Chair, a dress made out of polyethylene, connected to shoes that pump air into an inflatable bubble attached to its rear part on each step. The dress slowly transforms into a chair with each step and holds the person to sit on it naturally. With his or her body weight the chair is slowly deflated and forms back to the original flat dress. Self-Sustainable chair is a conceptual garment that motivates users to consistently switch between walking and sitting as a loop behavior on the street. The balance between exercise and rest would be maintained by wearing this suit. The purpose of this project is to transform the humdrum experiences produced by routine walking commutes into an amusing interactive performance.

A rain coat that is connected to a tree.

Polite Umbrella is a shrinkable umbrella that enables users to morph its shape in order to reduce occupied space and to increase user maneuverability. Users can easily adjust their umbrellas anytime by pulling a handle so that they can protect themselves from harsh winds or bumping into others.
Joo Youn Paek

Form Screen Interactive Displays & Flexible Screen Object using projector based tracking technology. with Young Sang Choi - ITP Spring Show 2009
Min Soo Lee

COMPASS PHONE
Although mobile phones have made people feel more connected to each other, they do not represent any special human relationships in an aesthetic way. Starting from this sceptical view and observation of people’s habits, such as saying “where are you?” when they first speak on the mobile phone, I have become interested in the very problematic issue of whether the mobile device is a surveillance tool or a digital leash. Could it be turned into a source for creating an alternative means of communication which delivers a more poetic and aesthetic experience between people who are very close?
This mobile device does not have any verbal communication side, but has only GPS function. This measures the distance between two people in real-time, and then converts it to the time it takes for them to meet each other by either transport or time unit. A relative compass is hidden under the digit display. The centre of the compass always indicates the user’s position and its needle indicates the other side’s direction.
REPUTATION-CHECK INSTRUMENT
The Internet Comment section, one aspect of the popular democratic communication system, contains plenty of casual gossip, some truthful. In celebrity culture, it also acts as a barometer of reputation. Many celebrities are obsessed with how much press they receive or with the nature of such content. Depending on the situation and personality, the comment delivers pleasure or extreme fear. Meanwhile, many Social Networks and Blogs have made ordinary people themselves reputation-obsessed, too.
How do we deal with this obsession and interact with such informal and fluctuating data? Can the sub-data be collected to form a kind of personal-data souvenir?
A two-layered object reads aloud each comment taken from the Internet in real-time. The object allows the user to recognise current ‘comment traffic’ first. When the user’s curiosity is alerted by an abstract sound, they can slide out the upper layer object to discover the details.
Design Interactions, RCA
Hayeon Yoo

Floating Clock
Floating Clock is a symbolic physical installation, which will be used to show time through a new interface system. The floating glasses will indicate the different time in the time zones and the background surface will represent the world map through dots. For example, when a glass is floating above Korea at 9 PM, it will show the local time and represent evening. The clocks floating in the water represent the fluid nature of time. Multiple clocks display different time zones of global locations, but actually they all are within the same time only perceived differently due to their positions .


Experiments in Optics 01,02
This experiment served as an interface between the new technologies of digital media, and the old technologies of optics. New digital technologies will be given alternative possibilities with the addition of specific projection apparatus (in terms of both projection optics and projection surfaces), plays with reflection (such as the construction of anamorphic cylinders, zoetropes, and other optical devices), and in the fabrication of project specific lenses.
Geon Dong Kim

Two Organic, 4 channel video, variable time 2008
Earlier this month the FDA approved an apparatus called EROS-CTD,
a clitoral suction device the size of a computer mouse that draws blood to the organ.
If the water has been turned off for an extended period of time let it run for several minutes to clear the pipes.
Sung Yoon Jung


The title of work is 'Michael's Playmates'. The name 'Michael' from the title is a generic name easily found in any country and mass media. Indefiniteness of the subject may be due to the indefiniteness of the audience that the work throws questions to. Also 'Playmates' are necessary beings for Michael but they do not denote to specific subjects. The absence of a specific audience does not mean the absence of the objective of this work. Also, it doesn't mean only sensuous approach is allowed against artistic values.
Minha Yang

Evolution of Illusion
Currently, interactive illusion is the most evolved field of illusion. Physical computing and various sensors accomplish a role in interactive media design. These days, the audience have the initiative of becoming the user who affects the design as individual participants. For instance, in Jennifer Steinkamp's work 'One Saw,' the perspective of the art shifts, thus responding to the viewer's point of view as one walks by. It creates an experience about perception on a physical level. In the Baroque era, the observers needed to move around to find the right spot in an Anamorphic space. Now, we are living in a time where the environments themselves can react to people. Individuals can have different experiences from an identical piece of work. It is a challenge to design experiences in physical spaces while anticipating the reactions of multiple users. However, I believe this point of view definitely opens opportunities for spaces to connect with synesthetic expanded cinema.
From 2-D to 3-, 4-, 5-D
The growth process of FX (Special Effect) is remarkable. When we look at the current generation of Hollywood movies, almost everything from our limitless imagination has been realized by Marvel Comicbook series, Steven Spielberg's movies and futurism movies such as Spiderman and Minority Report. Here I have a juxtaposition of three images from different media spaces. On the left, M.C Escher's impossible structure transformed into the movie 'Labyrinth,' which once again transformed to a real time physical space in the third. Char Davies, a VR (virtual reality) artist defines Immersive Design; the medium of 'Immersive virtual space' has intriguing potential as an arena for constructing metaphors about our existence and for exploring consciousness as it is experienced subjectively, as it is felt. Such environments can provide a new kind of 'place' through which our minds may float among three-dimensionally extended yet virtual forms in a paradoxical combination of the ephemerally immaterial with what is perceived and bodily felt to be real.* New design tools create a virtual workspace for a new way of working, an intuitive three-dimensional design language and vision. Deeper dimensional spaces allow designers to make new creative possibilities and functionalities.
Future Direction
If there is a chance to create a more in-depth piece which also uses three-dimensional spaces, it will be interesting to figure out the specific relationship between the given space and the content. The skills acquired from this thesis investigation is the ability to draw on a three-dimensional space as my canvas. In the future, it is my intent to reinforce the interactive part which corresponds to the user's position and reaction to get closer to the audience and enable them to explore their imagination. Therefore, the audience can be part of the piece with their own experiences.
Jinmi Choi

Myung-Dong, Seoul, Korea, jan 27. 2005. (6: 51: 37 pm - 6: 53 : 37 pm)

Myung-Dong, Seoul, Korea, jan 27. 2005. (7: 20: 47 pm - 7: 22 : 47 pm)
Timescape is the image representation of sequently stacked 1pixel-width video lines that are extracted each from the camera input. Timescape represents the apparition of the time-flow of the space, whereas photography is the visual presentation of the moment of space and movies express the space changed by time.
Jae-Gon Lee
Byun Ji-hoon