


Steam_11 Walut 2010 1100 *700 *430mm
Se Hwa Bae

Cloud Stool, the inspiration of cloudscape.
All nature is making relation and alive in everyday. It creates a constant surprising composition of shape and color. People are individual, but sharing the common senses with group, and it makes them unique and unified.

Cloud Stool is inspired by the flexibility and softness of the cloudscape. It can be singular or become a group as a human being. It gives the illusion that it’s alive, by using irregularity, flexibility and subtle differences in tone of perception. Conclusively, the form interacts between objects, and people could explore with it.
Studio Joon&Jung


Octopus-chair 2010 1200*1000*800 mother of pearl FRP acrylic
The material called natural mother-of-pearl has never a same color and pattern. In addition, the pattern, the color and the reflexibility of natural mother-of-pearl is changed by the angle throwing light and a situation. I would like to express the relationship between a man and a man and the one between a man and a thing by using natural mother-of-pearl. The pieces of countless mother-of-pearl surround the whole body with organic shape on Octopus chair. The angle throwing light of mother-of-pearl is changed and they maintain one organic shape. That is, Octopus chair and the mother-of-pearls attached on it do not show us any same shape even at any place.
Sam Woong Lee





Plytube is a new way of tubing wood using the similar principal of making paper tube but with some more process to harden the wooden tube which I made. Plytube is accurate wooden tube, very light but strong, long lasting as for the value of plywood and acceptable with all kinds of tooling and finishing for wood.
Seong Yong Lee

Augmented Shadow 2010 View
Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. Its goal is to offer a new type of user-experience. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem.

This experiment brings augmented reality to the tabletop by way of a tangible interface. The shadow effect is an ‘interface metaphor.’ Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy.
: Credits : Katherine Moriwaki, Louisa Campbell, Marko Tandefelt, Loretta Wolozin, Zachary Lieberman, Anezka Sebek, Nick Hardeman, Stephen Varga, Uros Otasevic, Jenny Tsai, Yongsub Song, Namsoo
Joon Moon


Invisibility is Visibility , Button, Pins 2004
“My immense wall installations are extremely time consuming and repetitive manual work,” says Hwang. “This is a form of meditative practice that helps me find my inner peace. Pins are used to hold buttons onto the surface to form a silhouetted image, or to disintegrate such image. No adhesive is used so the buttons are free to stay and move, which implies the genetic human tendency to be irresolute. I use buttons because they are common and ordinary, like the existence of human beings.” - Ran Hwang
Ran Hwang


Beyond - Collapsible Input Device for 3D Direct Manipulation view
What would it be like to reach into a screen and manipulate virtual objects as in real world. We present Beyond, a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can have an illusion that they are inserting the tool into the virtual space. Beyond allows users to directly interact with 3D media, avoiding inconsistencies of input and output without having to wear special glasses. Users can select, draw, and sculpt in 3D virtual space and seam- lessly transition between 2D and 3D manipulation. We de- scribe detailed interaction techniques, implementation and application scenarios focused on geometric design and pro- totyping.
MIT Media Lab - Tangible Media Group | Project
Jinha Lee

bubble table 1200 mm x 700 mm x 450 mm fiberglass reinforced plastic
Everything in whole universe, it is formed by smaller units and also the units are. When you follow this road, you will find it endless. I believe there is a basic unit but I emphasize more on a formation itself. What makes these units to gather and why into such shape?? From this mystery, I had an idea. Even though we make a chair with many different methods and materials, those are just another formation that is formed by smaller units. So, I tried to show this golden rule by visualizing small simple individual bubbles gather into a shape of chair. 
bubbles bench 600 mm x 1700 mm x 440 mm fiberglass reinforced plastic
bubble stool 450 mm x 450 mm x 450 mm fiberglass reinforced plastic
Jeong Seob Kim


Fragmentation 2004 Live models, plexiglas mirror Each unit: 110 x 90 x 200 cm
There are unlimited numbers of reflections of truncated legs, torsos, and arms, which visually connect and create a linear pattern. This provocative image of the depersonalized body is juxtaposed with the development of modern science that enables people to alter their appearance through surgeries or cloning. 

Mirror Costume 2003 , Live model, plexglas mirror, brass, hinges, Velcro
Dimensions variable
Many of my works use the body and mirrors to cut or extend, distort, reconstruct and fragment to create a chaotic image of a human. I use mirrors for integrating reality and illusion. My work poses the question: what is reality? I take advantage of illusion to explore and answer this question. I use the human body as a metaphor for the people of contemporary society. In my work, the human body is the medium that stands on equal ground with the present audience and invites them to immerse themselves in a very specific place; therefore, the following equation is formed: Contemporary man=Human body in my work=Audience. Presently, I am interested in highly developed technology, science, medicine and other fields, and moreover, I am curious how human perception will change and be affected by this technology and what this development will mean for the human life. Through my art, I want to pose questions about the use of technology and its relationship to reality and illusion.
Bo Hhyun Yoon

