Magna Carta 2 is the followup to the PC game released in 2002.
The follow-up to Korean developer Softmax's ancient fantasy RPG, expanding on the PC/PS2 original with this next-gen sequel. Magna Carta 2 Japan

Magna Carta: Tears of Blood is a generally unremarkable game that manages to pull itself together thanks to its story and interesting characters.

Magna Carta: Tears of Blood takes place in the world of Efferia, where two races, the humans and the Yason, are locked in a bitter struggle for control of the land. The humans and the Yason are pretty much the same. The Yason are a bit more in tune with nature, and they have strange-looking ears, but functionally there isn't much of a difference between the two races. You control a hotheaded transvestite named Calintz, who is the captain of a group of mercenaries known as the Tears of Blood. The game picks up the story just as the humans launch a massive attack on the Yason in an attempt to end the war once and for all. The Tears of Blood join the effort, but the attack is foiled by the mysterious Queen Amilia of the Yason. As the Tears of Blood retreat, Calintz meets a strange amnesic girl named Reith, who has mystical healing powers beyond anything anyone has seen. more

Magna Carta: Tears of Blood, By: Atlus Co., SoftMax, Genre: Role-Playing
Release Date: Nov 16, 2005, Players: 1 Player (tech info)
Publisher: Atlus Co.
Developer: SoftMax

Sohui Won
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This project addresses the issue of loneliness. Everyone has experienced loneliness in everyday life. It is very ordinary but it could bring serious problems and destroying the quality of life. There are many people who suffer from Autophobia (the fear of being alone). They feel extreme pain when alone, emotionally as well as physically. But they will have to be alone in everyday life. Here are some design proposals -- objects to enjoy the worst moment for Autophobics and the rest of us who are also potential patients.  Design for Our Future Selves awards 2006

Number Orchestra (version alpha)   Hyun Jean Lee
interactive performing platform with generative data processing and sound manipulation system, 2006.5 , built with Processing, XML, Max/MSP

Cross-Being: Dancers (Spinning Screen)
interactive video and sound installation, 2004.5
m2 LCD Screens, spinning screen structure(two gears, 360 potentiometer, a rotary connector), a computer running MAX / JITTER, sound speakers

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